I'm trying to create an animation where this shape is being formed as if it's somehow being extruded out in a circle.
I'm trying to create a sort of circular array of planes and then bridge them with faces in real time via geometry nodes, I try creating a spline or NURBS curve and then create that forming animation with that, all sorts of things; and then eventually do a boolean on the geometry pictured with that other geometry. I can't really get where I want with it.
I don't really know how to do what I want with the curve, I don't understand geometry nodes enough to achieve what I want.
I'm sort of trying to do this thing but in 3D: https://youtu.be/qjqfhy_JHHk?t=12
A tube with square walls in Blender. Near it is a rectangular plane, and a round spline curve goes through the whole tube


