License Manager API C++ Client Library

An idiomatic C++ client library for the License Manager API.

License Manager is a tool to manage and track third-party licenses on Google Cloud.

While this library is GA, please note that the Google Cloud C++ client libraries do not follow Semantic Versioning.

Quickstart

The following shows the code that you'll run in the google/cloud/licensemanager/quickstart/ directory, which should give you a taste of the License Manager API C++ client library API.

#include "google/cloud/licensemanager/v1/license_manager_client.h" #include "google/cloud/location.h" #include <iostream> int main(int argc, char* argv[]) try { if (argc != 2) { std::cerr << "Usage: " << argv[0] << " project-id\n"; return 1; } auto const location = google::cloud::Location(argv[1], "-"); namespace licensemanager = ::google::cloud::licensemanager_v1; auto client = licensemanager::LicenseManagerClient( licensemanager::MakeLicenseManagerConnection()); for (auto r : client.ListConfigurations(location.FullName())) { if (!r) throw std::move(r).status(); std::cout << r->DebugString() << "\n"; } return 0; } catch (google::cloud::Status const& status) { std::cerr << "google::cloud::Status thrown: " << status << "\n"; return 1; } 

Main classes

The main class in this library is licensemanager_v1::LicenseManagerClient. All RPCs are exposed as member functions of this class. Other classes provide helpers, configuration parameters, and infrastructure to mock licensemanager_v1::LicenseManagerClient when testing your application.

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