WebGLRenderingContext: useProgram() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.useProgram() method of the WebGL API sets the specified WebGLProgram as part of the current rendering state.
Syntax
js
useProgram(program) Parameters
program-
A
WebGLProgramto use.
Return value
None (undefined).
Examples
js
const program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); Specifications
| Specification |
|---|
| WebGL Specification> # 5.14.9> |