Questions tagged [gaming]
Retro games, both hardware and software-based. ⚠️ NOT EVERY GAMING QUESTION IS ON-TOPIC. See tag wiki for guidance.
170 questions
12 votes
2 answers
3k views
Were warning messages at the beginning of 90's - 00's Capcom and Konami games mandated by anybody?
If you grew up playing Playstation or Playstation 2 games, you probably saw one of these screens or something similar: Silent Hill, 1999 Resident Evil 2, 1998 Silent Hill 3, 2003 Devil May Cry, ...
4 votes
1 answer
1k views
How did Amstrad CPC games calculate positions for every sprite?
After reading this, I wonder how the position of every sprite in the screen was calculated in games with several sprites moving around in the screen (enemies, shots, ...). It seems like too many ...
6 votes
0 answers
299 views
Was “Angel Circuit” in Disc Station Vol. 11 ever a playable game on PC-98?
I’m using the Neko Project 21/W PC-98 emulator to explore Disc Station Vol. 11 (Compile). Inside the disc’s OMAKE section, I found ANGL.EXE, which shows several .ANG files as images/animations in the ...
24 votes
2 answers
2k views
ZX Spectrum Elite are vipers coming out of docking station?
Must have been around 1985, I bought Elite for the ZX Spectrum. I had already seen it a friend owning a BBC micro, so - first thing I did to get into a quick fight was launch from the docking station, ...
25 votes
2 answers
6k views
How exactly did [arcade] Space Invaders get faster with fewer aliens?
I've looked through the code* for the arcade Space Invaders, but I don't easily see how the alien movement gets faster as the game progresses. It draws one alien every screen refresh (not sure if ...
12 votes
2 answers
526 views
Are there any MP/M multiplayer games?
MP/M systems were capable of having multiple simultaneous users on terminals sharing files. Are there any known examples of games that leveraged this to create multi-player games where players would ...
4 votes
1 answer
427 views
How can 1/4 connected Sega Rally machines display the demo with unique glitches?
At this point in this video: https://youtu.be/36sx1j4j7RM?t=16 You'll see four Sega Rally arcade machines hooked up to each other (or perhaps two double ones), running the "attract mode" ...
6 votes
0 answers
576 views
Why does Super Mario Bros (NES) preemptively clear the hidden 1UP flag before Mario hits the block?
I'm analyzing the disassembled code of Super Mario Bros. (NES) and came across some logic related to hidden 1UP mushrooms. While debugging the game alongside the code, I noticed something unexpected: ...
10 votes
1 answer
835 views
How to build the game Raptor v1.2 from the original source code release?
I got really stoked by the release of original Raptor v1.2 source code on https://github.com/skynettx/dosraptor with the blessing of the Scott Host. However, although I tried both 86Box with MS-DOS 6....
24 votes
4 answers
4k views
Why weren't there games that use CGA 16-color low res mode?
The very first PC could do stuff only seen in arcade games, like graphics mode vertical scrolling. It involved a little known 160 x 100 video mode called "lores" that was almost ...
8 votes
1 answer
2k views
Whatever happened to Chessmaster? [closed]
It started off with CGA and then it supported EGA, and I thought it got very popular with each version. But around the year 2000 it just disappeared, and the Wikipedia article doesn't really say why. =...
15 votes
3 answers
3k views
What acceleration features did 2D PC video cards have? [closed]
After looking in to the video game consoles of the 80s and 90s, I see that they relied upon video chips that do most of the work required to display graphics for games. The CPU simply tells the video ...
7 votes
0 answers
330 views
Which Internet game was the first to use UDP?
An easy way to transmit game state over the Internet is via TCP sockets. These provide a reliable data stream, and for slow-paced games they work well. For arcade-style games, however, a dropped ...
13 votes
2 answers
2k views
Was there an Easter egg in the Electrologica X1 QUINIO (GO-MOKU) game?
The CWI software archive on GitHub contains the Algol-60 source code for a gomoku-like game. It is runnable with your favorite Algol-60 compiler and a little elbow grease (in particular, taking the ...
8 votes
1 answer
771 views
Why does the boot-up screen for Cruis'n USA (arcade version) display this strange text?
(I originally asked this in the "gaming"/Arqade section. However, it was suggested by a commenter that I should instead migrate it here. Since I don't know how one "migrates" a ...