GPURenderBundleEncoder: label property
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The label read-only property of the GPURenderBundleEncoder interface is a string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating GPUDevice.createRenderBundleEncoder() call, or you can get and set it directly on the GPURenderBundleEncoder object.
Note: This property is functionally identical to its equivalent on GPURenderPassEncoder — label.
Value
A string. If no label value has previously been set, getting the label returns an empty string.
Examples
Setting and getting a label via GPURenderBundleEncoder.label:
const renderBundleEncoder = device.createRenderBundleEncoder({ colorFormats: [presentationFormat], }); renderBundleEncoder.label = "my_render_bundle_encoder"; console.log(renderBundleEncoder.label); // "my_render_bundle_encoder" Setting a label via the originating GPUDevice.createRenderBundleEncoder() call, and then getting it via GPURenderBundleEncoder.label:
const renderBundleEncoder = device.createRenderBundleEncoder({ colorFormats: [presentationFormat], label: "my_render_bundle_encoder", }); console.log(renderBundleEncoder.label); // "my_render_bundle_encoder" Specifications
| Specification |
|---|
| WebGPU> # dom-gpuobjectbase-label> |
Browser compatibility
See also
- The WebGPU API