GPURenderBundleEncoder: pushDebugGroup() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The pushDebugGroup() method of the GPURenderBundleEncoder interface begins a render bundle debug group, which is marked with a specified label, and will contain all subsequent encoded commands up until a popDebugGroup() method is invoked.
This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.
Note: This method is functionally identical to its equivalent on GPURenderPassEncoder — pushDebugGroup().
Syntax
pushDebugGroup(groupLabel) Parameters
groupLabel-
A string representing the label for the debug group.
Return value
None (Undefined).
Examples
// … const bundleEncoder = device.createRenderBundleEncoder(renderBundleDescriptor); bundleEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group bundleEncoder.setPipeline(renderPipeline); bundleEncoder.setVertexBuffer(0, vertexBuffer); bundleEncoder.draw(3); bundleEncoder.popDebugGroup(); // … Specifications
| Specification |
|---|
| WebGPU> # dom-gpudebugcommandsmixin-pushdebuggroup> |
Browser compatibility
See also
- The WebGPU API