GPURenderBundleEncoder: setPipeline() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The setPipeline() method of the GPURenderBundleEncoder interface sets the GPURenderPipeline to use for subsequent render bundle commands.
Note: This method is functionally identical to its equivalent on GPURenderPassEncoder — setPipeline().
Syntax
setPipeline(pipeline) Parameters
pipeline-
The
GPURenderPipelineto use for subsequent render bundle commands.
Return value
None (Undefined).
Validation
The following criteria must be met when calling setPipeline(), otherwise a GPUValidationError is generated and the GPURenderBundleEncoder becomes invalid:
- If the
GPURenderPipelinewrites to the depth component of the depth/stencil attachment,depthReadOnly(as specified in the descriptor of the originatingGPUCommandEncoder.beginRenderPass()call) istrue. - If the
GPURenderPipelinewrites to the stencil component of the depth/stencil attachment,stencilReadOnly(as specified in the descriptor of the originatingGPUCommandEncoder.beginRenderPass()call) istrue.
Examples
function recordRenderPass(passEncoder) { if (settings.dynamicOffsets) { passEncoder.setPipeline(dynamicPipeline); } else { passEncoder.setPipeline(pipeline); } passEncoder.setVertexBuffer(0, vertexBuffer); passEncoder.setBindGroup(0, timeBindGroup); const dynamicOffsets = [0]; for (let i = 0; i < numTriangles; ++i) { if (settings.dynamicOffsets) { dynamicOffsets[0] = i * alignedUniformBytes; passEncoder.setBindGroup(1, dynamicBindGroup, dynamicOffsets); } else { passEncoder.setBindGroup(1, bindGroups[i]); } passEncoder.draw(3, 1, 0, 0); } } The above snippet is taken from the WebGPU Samples Animometer example.
Specifications
| Specification |
|---|
| WebGPU> # dom-gpurendercommandsmixin-setpipeline> |
Browser compatibility
See also
- The WebGPU API